I’ve spent a little time with the new Ghostbusters game and have had a pretty good experience so far. It certainly captures the tone and vibe of the films. The designers made a smart choice right off the bat: the player assumes the role of a raw recruit to the team (ala Battlefield: Bad Company) [...]
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The Story Paradox
Posted in Game analysis and review, Uncategorized, tagged character, Ghostbusters, story on June 24, 2009 | Leave a Comment »