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Archive for June, 2009

Act 2
Sounds of Guitar Hero or Rock Band.
CARSON: Hey, man, could you like, turn that off?  I can’t fucking think, man.
TYLER: Hold on…oh yeah. Check it. I said, check it out, man!
Music abruptly stops.
TYLER: Dude!? What the fuck’s wrong with you? You got your period or something?
CARSON: I got class in like 20 minutes [...]

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How do games go from concept to shrink wrap?  The following radio play was written to illustrate the process.
ACT 1: The Idea
Background sounds of a recognizable FPS–Call of Duty or Halo, turned up way too loud.
TRENT: Oh, fuck, man, I totally pwned you, dude!
TYLER: Head shot! Head shot! Eat lead, muthafucka!
TRENT: Dude, that dude was [...]

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I’ve spent a little time with the new Ghostbusters game and have had a pretty good experience so far.  It certainly captures the tone and vibe of the films. The designers made a smart choice right off the bat: the player assumes the role of a raw recruit to the team (ala Battlefield: Bad Company) [...]

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The voice was that of a pre-adolescent child, but the language spewing forth would have made the hardened criminals of “Oz” blush.  This tot’s tirade of homophobic insult, invitations to commit anatomically impossible acts, intimations of propensity for maternal intercourse, and general nastiness was answered, in kind, by an adult male whose accent placed him [...]

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