Act 2
Sounds of Guitar Hero or Rock Band.
CARSON: Hey, man, could you like, turn that off? I can’t fucking think, man.
TYLER: Hold on…oh yeah. Check it. I said, check it out, man!
Music abruptly stops.
TYLER: Dude!? What the fuck’s wrong with you? You got your period or something?
CARSON: I got class in like 20 minutes [...]
Archive for June, 2009
How a Game Gets Made: A Radio Play Act 2: Idea to Implementation
Posted in game humor and satire, radio play on June 25, 2009 | Leave a Comment »
How a Game Gets Made: A Radio Play Act 1–The Idea
Posted in game humor and satire, radio play on June 25, 2009 | Leave a Comment »
How do games go from concept to shrink wrap? The following radio play was written to illustrate the process.
ACT 1: The Idea
Background sounds of a recognizable FPS–Call of Duty or Halo, turned up way too loud.
TRENT: Oh, fuck, man, I totally pwned you, dude!
TYLER: Head shot! Head shot! Eat lead, muthafucka!
TRENT: Dude, that dude was [...]
The Story Paradox
Posted in Game analysis and review, Uncategorized, tagged character, Ghostbusters, story on June 24, 2009 | Leave a Comment »
I’ve spent a little time with the new Ghostbusters game and have had a pretty good experience so far. It certainly captures the tone and vibe of the films. The designers made a smart choice right off the bat: the player assumes the role of a raw recruit to the team (ala Battlefield: Bad Company) [...]
A Mystery Solved
Posted in game humor and satire, tagged Call of Duty, online shooters, public servers, XBox Live on June 23, 2009 | Leave a Comment »
The voice was that of a pre-adolescent child, but the language spewing forth would have made the hardened criminals of “Oz” blush. This tot’s tirade of homophobic insult, invitations to commit anatomically impossible acts, intimations of propensity for maternal intercourse, and general nastiness was answered, in kind, by an adult male whose accent placed him [...]